


What you do is duplicate one of the files and rename it to the common name of your nation. These files determine only a few superficial things like some small aestics and the colour of the nation. Go to the folder "anterra2\common\countries\" and you will find a long list of various nations without tags. That is all you have to do here for now :) What you do is make a duplicate of any of the files and rename them in the format "TAG - Base Name.txt". Right now, we are not going to dabble with that if you accidentality break something now, that would be a shame. Each of these files determines information like politics, research, leaders and national spirits. Go to the folder "anterra2\history\countries\" and you will find a long list of various nations with tags in front of the names. To make your nation, you need a trifecta of files: a historical file, a common file, and an edit to the country_tags file. See what works best, as long as it is no duplicate of an existing tag. * United Provinces of Rovsnoska and Zaporizhia -> Rovsnoska and Zaporizhia -> RAZ * Overlordship of Mursland -> Mursland -> MUR From here you pick 3 letters that make sense to use. The base name is what you commonly refer the nation to regardless of the time frame or government. The tag can be whatever you want, but for sanities sake, just use the letters of the **base name**. The tag is a 3 letter capital abbreviation which is used to identify nations. The most important thing is the tag of a nation. Nations in Hearts of Iron 4 are created by a large set of files. It will only contain the basics, and will be expanded later as the mod progresses._ _This page will discuss the basics of how a nation is implemented in the game. 🚨 github-wiki-see.page does not render Mediawiki.
